top of page



PROGRESSION RAIDS


BLACKWING LAIR
WEDNESDAY
Hosted by: Dots
8/8

NAXXRAMAS
FRIDAY
Hosted by: Dots
15/15

UPPER KZ HALLS
SATURDAY
Hosted by: ?
2/9

TEMPLE OF AQ
SUNDAY
Hosted by: Diedri
9/9

EMERALD SANCTUM
SUNDAY / MONDAY
Hosted by: Delve
2/2
INFO
If you're keen on joining, we've got detailed guides for everything tucked away in the raid-leading notes on our Discord!
Minimum Requirements:
Blackwing Lair - Hatchling raid or epic crafted gear & Attunement (See guide HERE)
Emerald Sanctum - Hatchling raid or epic crafted gear (including nature resist set) & Attunement (See guide HERE)
Temple of Ahn'Qiraj (AQ40) - Requires raider rank
Naxxramas - AQ40 or higher gear & Attunement (See guide HERE)
Tower of Karazhan - Arcane resist gear-set with min 200 AR
​
Some consumables are required for Progression raids. See Loot, Consumes or Enchants below for more info.

Events

SR > MS+1 > OS
- Soft reserve (SR) sheets lock 30 minutes before scheduled start time.
- Each non-SR MS item you win (including HR items) gives you a +1 counter.
- if someone rolls on an item they will win if you have a higher + counter than them regardless of rank.
- All SR's are equal priority regardless of rank.
- SR's adhere to Main Spec (MS) > Off Spec (OS) for all raids. (OS SR will lose to MS SR)
- OS rolls are all equal.
- SR's put on unusable/questionable items will be revoked and/or discussed.
- SR for Tmog in prog raids is not allowed. (AQ40, Naxx, UKH)
- Mounts adhere to MS rolling priority even with SR
- Crafting mats & consumables can not be SR in raids, alongside BoE items they are for the guild.
/roll for MS
/roll 99 for OS
/roll 98 for Tmog.
MS roll win order is:
Shellraiser > Raider > Hatchling
Because of the above rules the HR list is going to be slightly expanded.
HR LIST
LOWER KARAZHAN HALLS (Hatchling raid)
The Scythe of Elune
MOLTEN CORE (Hatchling raid)
Bindings of the Windseeker
Band of Sulfuras
BLACKWING LAIR
Styleens Impending Scarab
Drake Fang Talisman
Rejuvinating Gem
Neltharion's Tear
Prestor's Talisman of Connivery
TEMPLE OF AHN'QIRAJ (AQ40)
Yshgo'lar, Cowl of Fanatical Devotion
Dark Storm Gauntlets
Eyestalk Waist Cord
Carapace Handguards
Gloves of the Primordial Burrower
Imperial Qiraji Armaments
NAXXRAMAS
Lots! Ask raid leader for list when signing up to Naaxramas.
Note: If you are the leader of the group and want to assign someone else to be master looter, Change loot rules to Master looter then right click on their portrait in the raid frame (not in the raid menu/panel) and select assign master looter. If they die you may need to re-do this.
If you want to main swap please check THESE RULES
LOOT

CONSUMES
Kindly follow these guidelines, if you please! This list is set in stone.
- The list has been carefully refined to ensure maximum comfort and economic sustainability, but the use of consumables will significantly impact our overall performance.
- If you're not using consumes, you're really letting down your fellow guild members who are putting in the effort to consume (especially your tanks).
- You are required to manage food/consumes lost by death exclusively for boss encounters.
- The infographic below pertains to progression raids, specifically AQ40, Naxx, and UKH. Keep in mind that protection potions are mandatory for all encounters where they are indicated (lesser/greater as specified).



ENCHANTS
While we aren't super strict about enchants, we do expect that anything considered your Best in Slot (BIS) or 2/3rd options should be enchanted with the best possible enchant for that gear slot.
This realistically means that from T2/2.5 and beyond, everything should be fully enchanted.
This also applies to rings, which should have their respective enchants.
Martial classes are looking for +3 stats on all their BIS rings or +6 strength/agility on their second and third choices.
Shoulder enchants are quite unique! You can snag them at exalted Zanadari, or from Sapphiron in Naxx, or even from Hyjal. Each choice provides its own set of perks.
Hyjal enchants don’t require reputation & can be applied right away. A 2% Haste enchant is universally beneficial and serves as a great temporary solution until you acquire Zul'Gurub or Sapphiron enchants.
You might find yourself with a new helm or legs and not win a ZG idol, so we’re flexible on these as well.
If you neglect to enchant your gear, you risk being benched if it’s not sorted out by the next week’s raid.
For example, if you show up to a raid on Friday without an enchant, you could find yourself sitting out the following Friday if it’s still not enchanted.
ENCHANT SUGGESTIONS
We won't give you the full enchants rundown, but the info below will help you grasp the basics of enchants in general.
A +4 stats enchant on your chest is acceptable for non-BIS chests.
For non-BIS cloaks, 70 armor or 3 agility is also ok.
All non-tank BIS cloaks should have subtlety.
Twow has introduced a +15 stamina enchant for boots, which is recommended for almost all players.
Additionally, Twow has rolled out more +spell school enchants. Be sure to check for the enchants that correspond to your respective schools and use them as needed. If you’re unsure about ring enchants, just go with +6 stamina; it’s inexpensive and still quite useful.
Armor kits now provide stamina (and some even offer raw healing, spell power or defense), so applying armor kits to everything is a budget-friendly way to boost your stamina on lower-tier gear.
Please don’t interpret the above as us expecting greens or dungeon blues to be enchanted; that’s not the case.
Similarly, we understand if Tier 1 gear isn’t enchanted.
bottom of page